RenderToTexture
From Digital Spaces
To render to a texture, you need to first create the renderTexture. This is done by providing information in the <environment> section of the .scene file.
<environment> <renderTexture name="RTT" width="128" height="128" /> </environment>
To render a camera to the texture, use this code in a scene node:
<camera fov="90" aspectRatio="1" projectionType="perspective" > <renderTarget name="RTT" /> <normal x="0" y="0" z="-1" /> <clipping near="0.1" far="100" /> </camera>