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Due to both the actual STs125 mission being pushed back, as well as some project time overruns, the current project has been pushed back. As such, we've lost a bit of momentum, with changes taking just that much longer to make. Fortunately, we're really just polishing some last details, I feel. Recent changes of note include improvements to the options dialogue. It's much smoother now, with combo-boxes displaying at appropriate sizes and text labels properly aligned. I've also spent time improving the rendering error handling process, due to this project wishing to run on lower end hardware, such as Intel laptop video chips. We handle this error by switching to the other available render system (although not at run-time). Generally, this means switching from DirectX to OpenGL, which seems to avoid, if not resolve, the problems we've been encountering. I've also been working on what happens if you install as a non-admin user. I'm running into some issues with Python permisisons, but there is some evidence suggesting they are specific to the set up I'm using.
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