Digital Spaces

Welcome to the Digital Spaces Core bug Tracker.
Tasklist

FS#2 - Mesh Shapes with no entity causes crash for all mesh shape collisions

Attached to Project: Digital Spaces
Opened by Peter Newman (PeterNewman) - Tuesday, 07 August 2007, 22:33 GMT-7
Task Type Bug Report
Category Backend / Core
Status New
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version 0.9.0
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

When a scene file contains a <shape typ=e"mesh"> that Physics_ODE cannot deduce an appropriate entity for, collisions with any mesh shape will cause a crash.

Tracked down to _constructMeshShape not being able to fill in verticies/indexes information, creating an ODE Mesh shape with invalid data.

Possible fixes:
* Abort creation of ODE shape.
* Create single poly shape.
This task depends upon

Loading...