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FS#2 - Mesh Shapes with no entity causes crash for all mesh shape collisions
Attached to Project:
Digital Spaces
Opened by Peter Newman (PeterNewman) - Tuesday, 07 August 2007, 22:33 GMT-7
Opened by Peter Newman (PeterNewman) - Tuesday, 07 August 2007, 22:33 GMT-7
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DetailsWhen a scene file contains a <shape typ=e"mesh"> that Physics_ODE cannot deduce an appropriate entity for, collisions with any mesh shape will cause a crash.
Tracked down to _constructMeshShape not being able to fill in verticies/indexes information, creating an ODE Mesh shape with invalid data. Possible fixes: * Abort creation of ODE shape. * Create single poly shape. |
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