DigitalSpaces::DIPhysicsBodyMovementListener Struct Reference
[Physics]
#include <Physics.h>
Inherits DigitalSpaces::DIObjectBase.
Detailed Description
Designed to be called after physics processing, to allow interested components to react to physics based movement.
- Deprecated:
- The physics simulation occurs every heartbeat, so any component interested in physics movement should specify a MaxHeartbeatInterval of 1, and simply do the work in PerformHeartbeat.
- Note:
- For movement tracking, a component should use the SceneGraph functions (DISGNode), and only use the Physics interfaces for advanced physics specific functionality.
Member Function Documentation
The documentation for this struct was generated from the following file: