#include <CEGUIInterfaces.h>
Inherits DigitalSpaces::DIObjectBase.
Public Member Functions | |
| void | removeProperty (const char *name) |
| Removes a Property from the PropertySet. | |
| void | clearProperties () |
| Removes all Property objects from the PropertySet. | |
| bool | isPropertyPresent (const char *name) |
| Checks to see if a Property with the given name is in the PropertySet. | |
| const char * | getPropertyHelp (const char *name) |
| Return the help text for the specified Property. | |
| const char * | getProperty (const char *name) |
| Gets the current value of the specified Property. | |
| void | setProperty (const char *name, const char *value) |
| Sets the current value of a Property. | |
| bool | isPropertyDefault (const char *name) |
| Returns whether a Property is at it's default value. | |
| const char * | getPropertyDefault (const char *name) |
| Returns the default value of a Property as a String. | |
| const char * | getType () |
| return a String object holding the type name for this Window. | |
| const char * | getName () |
| return a String object holding the name of this Window. | |
| bool | isDestroyedByParent () |
| returns whether or not this Window is set to be destroyed when its parent window is destroyed. | |
| bool | isAlwaysOnTop () |
| returns whether or not this Window is an always on top Window. Also known as a top-most window. | |
| bool | isDisabled () |
| return whether the Window is currently disabled | |
| bool | isDisabled (bool localOnly) |
| bool | isVisible () |
| return true if the Window is currently visible. | |
| bool | isVisible (bool localOnly) |
| bool | isActive () |
| return true if this is the active Window. An active window is a window that may receive user inputs. | |
| bool | isClippedByParent () |
| return true if this Window is clipped so that its rendering will not pass outside of its parent Window area. | |
| unsigned int | getID () |
| return the ID code currently assigned to this Window by client code. | |
| unsigned long | getChildCount () |
| return the number of child Window objects currently attached to this Window. | |
| bool | isChild (const char *name) |
| returns whether a Window with the specified name is currently attached to this Window as a child. | |
| bool | isChild (unsigned int ID) |
| returns whether at least one window with the given ID code is attached to this Window as a child. | |
| bool | isChildRecursive (unsigned int ID) |
| returns whether at least one window with the given ID code is attached to this Window or any of it's children as a child. | |
| bool | isChild (DICEGUIWindow *window) |
| return true if the given Window is a child of this window. | |
| DICEGUIWindow * | getChild (const char *name) |
| return a pointer to the child window with the specified name. | |
| DICEGUIWindow * | getChild (unsigned int ID) |
| return a pointer to the first attached child window with the specified ID value. | |
| DICEGUIWindow * | getChildRecursive (unsigned int ID) |
| return a pointer to the first attached child window with the specified ID value. Children are traversed recursively. | |
| DICEGUIWindow * | getChildAtIdx (unsigned long idx) |
| return a pointer to the child window that is attached to 'this' at the given index. | |
| DICEGUIWindow * | getActiveChild () |
| return a pointer to the Window that currently has input focus starting with this Window. | |
| bool | isAncestor (const char *name) |
| return true if the specified Window is some ancestor of this Window | |
| bool | isAncestor (unsigned int ID) |
| return true if any Window with the given ID is some ancestor of this Window. | |
| bool | isAncestor (DICEGUIWindow *window) |
| return true if the specified Window is some ancestor of this Window. | |
| DICEGUIFont * | getFont (bool useDefault) |
| return the active Font object for the Window. | |
| const char * | getText () |
| return the current text for the Window | |
| bool | inheritsAlpha () |
| return true if the Window inherits alpha from its parent(s). | |
| float | getAlpha () |
| return the current alpha value set for this Window | |
| float | getEffectiveAlpha () |
| return the effective alpha value that will be used when rendering this window, taking into account inheritance of parent window(s) alpha. | |
| void | getPixelRect (out_Vector4f *rect) |
| return a Rect object describing the Window area in screen space. | |
| void | getInnerRect (out_Vector4f *rect) |
| return a Rect object describing the clipped inner area for this window. | |
| void | getUnclippedPixelRect (out_Vector4f *rect) |
| return a Rect object describing the Window area unclipped, in screen space. | |
| void | getUnclippedInnerRect (out_Vector4f *rect) |
| Return a Rect object that describes, unclipped, the inner rectangle for this window. The inner rectangle is typically an area that excludes some frame or other rendering that should not be touched by subsequent rendering. | |
| DICEGUIWindow * | getCaptureWindow () |
| return the Window that currently has inputs captured. | |
| bool | isCapturedByThis () |
| return true if this Window has input captured. | |
| bool | isCapturedByAncestor () |
| return true if an ancestor window has captured inputs. | |
| bool | isCapturedByChild () |
| return true if a child window has captured inputs. | |
| bool | isHit (in_Pairf *position) |
| check if the given pixel position would hit this window. | |
| DICEGUIWindow * | getChildAtPosition (in_Pairf *position) |
| return the child Window that is hit by the given pixel position | |
| DICEGUIWindow * | getTargetChildAtPosition (in_Pairf *position) |
| return the child Window that is 'hit' by the given position, and is allowed to handle mouse events. | |
| DICEGUIWindow * | getParent () |
| return the parent of this Window. | |
| DICEGUIImage * | getMouseCursor () |
| Return a pointer to the mouse cursor image to use when the mouse cursor is within this window's area. | |
| DICEGUIImage * | getMouseCursor (bool useDefault) |
| void | getPixelSize (out_Pairf *size) |
| Return the window size in pixels. | |
| void * | getUserData () |
| Return the user data set for this Window. | |
| bool | restoresOldCapture () |
| Return whether this window is set to restore old input capture when it loses input capture. | |
| bool | isZOrderingEnabled () |
| Return whether z-order changes are enabled or disabled for this Window. | |
| bool | wantsMultiClickEvents () |
| Return whether this window will receive multi-click events or multiple 'down' events instead. | |
| bool | isMouseAutoRepeatEnabled () |
| Return whether mouse button down event autorepeat is enabled for this window. | |
| float | getAutoRepeatDelay () |
| Return the current auto-repeat delay setting for this window. | |
| float | getAutoRepeatRate () |
| Return the current auto-repeat rate setting for this window. | |
| bool | distributesCapturedInputs () |
| Return whether the window wants inputs passed to its attached child windows when the window has inputs captured. | |
| bool | isUsingDefaultTooltip () |
| Return whether this Window is using the system default Tooltip for its Tooltip window. | |
| DICEGUITooltip * | getTooltip () |
| Return a pointer to the Tooltip object used by this Window. The value returned may point to the system default Tooltip, a custom Window specific Tooltip, or be NULL. | |
| const char * | getTooltipType () |
| Return the custom tooltip type. | |
| const char * | getTooltipText () |
| Return the current tooltip text set for this Window. | |
| bool | inheritsTooltipText () |
| Return whether this window inherits Tooltip text from its parent when its own tooltip text is not set. | |
| bool | isRiseOnClickEnabled () |
| Return whether this window will rise to the top of the z-order when clicked with the left mouse button. | |
| bool | testClassName (const char *class_name) |
| Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. | |
| CEGUIVerticalAlignment | getVerticalAlignment () |
| Get the vertical alignment. | |
| CEGUIHorizontalAlignment | getHorizontalAlignment () |
| Get the horizontal alignment. | |
| DICEGUIRenderCache * | getRenderCache () |
| Return the RenderCache object for this Window. | |
| const char * | getLookNFeel () |
| Get the name of the LookNFeel assigned to this window. | |
| bool | getModalState () |
| Get whether or not this Window is the modal target. | |
| const char * | getUserString (const char *name) |
| Returns a named user string. | |
| bool | isUserStringDefined (const char *name) |
| Return whether a user string with the specified name exists. | |
| DICEGUIWindow * | getActiveSibling () |
| Returns the active sibling window. | |
| void | getParentPixelSize (out_Pairf *size) |
| Return the pixel size of the parent element. This always returns a valid object. | |
| float | getParentPixelWidth () |
| Return the pixel Width of the parent element. This always returns a valid number. | |
| float | getParentPixelHeight () |
| Return the pixel Height of the parent element. This always returns a valid number. | |
| bool | isMousePassThroughEnabled () |
| Returns whether this window should ignore mouse event and pass them through to and other windows behind it. In effect making the window transparent to the mouse. | |
| bool | isAutoWindow () |
| Returns whether this window is an auto-child window. All auto-child windows have "__auto_" in their name, but this is faster. | |
| bool | isWritingXMLAllowed () |
| Returns whether this window is allowed to write XML. | |
| void | rename (const char *new_name) |
| Renames the window. | |
| void | initialiseComponents () |
| Initialises the Window based object ready for use. | |
| void | setDestroyedByParent (bool setting) |
| Set whether or not this Window will automatically be destroyed when its parent Window is destroyed. | |
| void | setAlwaysOnTop (bool setting) |
| Set whether this window is always on top, or not. | |
| void | setEnabled (bool setting) |
| Set whether this window is enabled or disabled. A disabled window normally can not be interacted with, and may have different rendering. | |
| void | enable () |
| enable the Window to allow interaction. | |
| void | disable () |
| disable the Window to prevent interaction. | |
| void | setVisible (bool setting) |
| Set whether the Window is visible or hidden. | |
| void | show () |
| show the Window | |
| void | hide () |
| hide the Window. | |
| void | activate () |
| Activate the Window giving it input focus and bringing it to the top of all windows with the same always-on-top settig as this Window. | |
| void | deactivate () |
| Deactivate the window. No further inputs will be received by the window until it is re-activated either programmatically or by the user interacting with the gui. | |
| void | setClippedByParent (bool setting) |
| Set whether this Window will be clipped by its parent window(s). | |
| void | setID (unsigned int ID) |
| Set the current ID for the Window. | |
| void | setText (const char *text) |
| Set the current text string for the Window. | |
| void | setFont (DICEGUIFont *font) |
| Set the font used by this Window. | |
| void | setFont (const char *name) |
| Set the font used by this Window. | |
| void | addChildWindow (const char *name) |
| Add the named Window as a child of this Window. If the Window name is already attached to a Window, it is detached before being added to this Window. | |
| void | addChildWindow (DICEGUIWindow *window) |
| Add the specified Window as a child of this Window. If the Window window is already attached to a Window, it is detached before being added to this Window. | |
| void | removeChildWindow (const char *name) |
| Remove the named Window from this windows child list. | |
| void | removeChildWindow (DICEGUIWindow *window) |
| Remove the specified Window form this windows child list. | |
| void | removeChildWindow (unsigned int ID) |
| Remove the first child Window with the specified ID. If there is more than one attached Window objects with the specified ID, only the fist one encountered will be removed. | |
| void | moveToFront () |
| Move the Window to the top of the z order. | |
| void | moveToBack () |
| Move the Window to the bottom of the Z order. | |
| bool | captureInput () |
| Captures input to this window. | |
| void | releaseInput () |
| Releases input capture from this Window. If this Window does not have inputs captured, nothing happens. | |
| void | setRestoreCapture (bool setting) |
| Set whether this window will remember and restore the previous window that had inputs captured. | |
| void | setAlpha (float alpha) |
| Set the current alpha value for this window. | |
| void | setInheritsAlpha (bool setting) |
| Sets whether this Window will inherit alpha from its parent windows. | |
| void | requestRedraw () |
| Signal the System object to redraw (at least) this Window on the next render cycle. | |
| void | setMouseCursor (DICEGUIImage *image) |
| Set the mouse cursor image to be used when the mouse enters this window. | |
| void | setMouseCursor (CEGUIMouseCursorImage image) |
| Set the mouse cursor image to be used when the mouse enters this window. | |
| void | setMouseCursor (const char *imageset, const char *image_name) |
| Set the mouse cursor image to be used when the mouse enters this window. | |
| void | setUserData (void *user_data) |
| Set the user data set for this Window. | |
| void | setZOrderingEnabled (bool setting) |
| Set whether z-order changes are enabled or disabled for this Window. | |
| void | setWantsMultiClickEvents (bool setting) |
| Set whether this window will receive multi-click events or multiple 'down' events instead. | |
| void | setMouseAutoRepeatEnabled (bool setting) |
| Set whether mouse button down event autorepeat is enabled for this window. | |
| void | setAutoRepeatDelay (float delay) |
| Set the current auto-repeat delay setting for this window. | |
| void | setAutoRepeatRate (float rate) |
| Set the current auto-repeat rate setting for this window. | |
| void | setDistributesCapturedInputs (bool setting) |
| Set whether the window wants inputs passed to its attached child windows when the window has inputs captured. | |
| void | notifyDragDropItemEnters (DICEGUIDragContainer *item) |
| Internal support method for drag & drop. You do not normally call this directly from client code. See the DragContainer class. | |
| void | notifyDragDropItemLeaves (DICEGUIDragContainer *item) |
| Internal support method for drag & drop. You do not normally call this directly from client code. See the DragContainer class. | |
| void | notifyDragDropItemDropped (DICEGUIDragContainer *item) |
| Internal support method for drag & drop. You do not normally call this directly from client code. See the DragContainer class. | |
| void | destroy () |
| Internal destroy method which actually just adds the window and any parent destructed child windows to the dead pool. | |
| void | setTooltip (DICEGUITooltip *tooltip) |
| Set the custom Tooltip object for this Window. This value may be 0 to indicate that the Window should use the system default Tooltip object. | |
| void | setTooltipType (const char *tooltipType) |
| Set the custom Tooltip to be used by this Window by specifying a Window type. | |
| void | setTooltipText (const char *tip) |
| Set the tooltip text for this window. | |
| void | setInheritsTooltipText (bool setting) |
| Set whether this window inherits Tooltip text from its parent when its own tooltip text is not set. | |
| void | setRiseOnClickEnabled (bool setting) |
| Set whether this window will rise to the top of the z-order when clicked with the left mouse button. | |
| void | setVerticalAlignment (CEGUIVerticalAlignment alignment) |
| Set the vertical alignment. | |
| void | setHorizontalAlignment (CEGUIHorizontalAlignment alignment) |
| Set the horizontal alignment. | |
| void | setLookNFeel (const char *look) |
| Set the LookNFeel that shoule be used for this window. | |
| void | setModalState (bool state) |
| Set the modal state for this Window. | |
| void | performChildWindowLayout () |
| method called to perform extended laying out of attached child windows. | |
| void | setUserString (const char *name, const char *value) |
| Sets the value a named user string, creating it as required. | |
| void | setArea (in_Pairf *xpos, in_Pairf *ypos, in_Pairf *width, in_Pairf *height) |
| Set the window area. | |
| void | setArea (in_Vector4f *pos, in_Vector4f *size) |
| Set the window area. | |
| void | setPosition (in_Vector4f *pos) |
| Set the window area. | |
| void | setXPosition (in_Pairf *x) |
| Set the window's X position. | |
| void | setYPosition (in_Pairf *y) |
| Set the window's Y position. | |
| void | setSize (in_Vector4f *size) |
| Set the window's size. | |
| void | setWidth (in_Pairf *width) |
| Set the window's width. | |
| void | setHeight (in_Pairf *height) |
| Set the window's height. | |
| void | setMaxSize (in_Vector4f *size) |
| Set the window's maximum size. | |
| void | setMinSize (in_Vector4f *size) |
| Set the window's minimum size. | |
| void | getPosition (out_Vector4f *position) |
| Return the windows area. | |
| void | getXPosition (out_Pairf *position) |
| Get the window's X position. | |
| void | getYPosition (out_Pairf *position) |
| Get the window's Y position. | |
| void | getSize (out_Vector4f *size) |
| Get the window's size. | |
| void | getWidth (out_Pairf *width) |
| Get the window's width. | |
| void | getHeight (out_Pairf *height) |
| Get the window's height. | |
| void | getMaxSize (out_Vector4f *max_size) |
| Get the window's maximum size. | |
| void | getMinSize (out_Vector4f *min_size) |
| Get the window's minimum size. | |
| void | render () |
| Causes the Window object to render itself and all of it's attached children. | |
| void | update (float elapsed) |
| Cause window to update itself and any attached children. Client code does not need to call this method; to ensure full, and proper updates, call the injectTimePulse methodname method provided by the System class. | |
| void | beginInitialisation () |
| Writes an xml representation of this window object to out_stream. | |
| void | endInitialisation () |
| Sets the internal 'initialising' flag to false. This is called automatically by the layout XML handler when it is done creating a window. That is after all properties and children have been loaded and just before the next sibling gets created. | |
| void | setMousePassThroughEnabled (bool setting) |
| Sets whether this window should ignore mouse events and pass them through to any windows behind it. In effect making the window transparent to the mouse. | |
| void | setWindowRenderer (const char *name) |
| Assign the WindowRenderer to specify the Look'N'Feel specification to be used. | |
| DICEGUIWindowRenderer * | getWindowRenderer () |
| Get the currently assigned WindowRenderer. (Look'N'Feel specification). | |
| const char * | getWindowRendererName () |
| Get the factory name of the currently assigned WindowRenderer. (Look'N'Feel specification). | |
| void | setWritingXMLAllowed (bool allow) |
| Sets whether this window is allowed to write XML. | |
| void | notifyScreenAreaChanged () |
| Recursively inform all children that the screen area has changed, and needs to be re-cached. | |
| void DigitalSpaces::DICEGUIWindow::removeProperty | ( | const char * | name | ) |
Removes a Property from the PropertySet.
| name | String containing the name of the Property to be removed. If Property name is not in the set, nothing happens. |
| void DigitalSpaces::DICEGUIWindow::clearProperties | ( | ) |
Removes all Property objects from the PropertySet.
| bool DigitalSpaces::DICEGUIWindow::isPropertyPresent | ( | const char * | name | ) |
Checks to see if a Property with the given name is in the PropertySet.
| name | String containing the name of the Property to check for. |
| const char* DigitalSpaces::DICEGUIWindow::getPropertyHelp | ( | const char * | name | ) |
Return the help text for the specified Property.
| name | String holding the name of the Property who's help text is to be returned. |
| UnknownObjectException | Thrown if no Property named name is in the PropertySet. |
| const char* DigitalSpaces::DICEGUIWindow::getProperty | ( | const char * | name | ) |
Gets the current value of the specified Property.
| name | String containing the name of the Property who's value is to be returned. |
| UnknownObjectException | Thrown if no Property named name is in the PropertySet. |
| void DigitalSpaces::DICEGUIWindow::setProperty | ( | const char * | name, | |
| const char * | value | |||
| ) |
Sets the current value of a Property.
| name | String containing the name of the Property who's value is to be set. | |
| value | String containing a textual representation of the new value for the Property |
| UnknownObjectException | Thrown if no Property named name is in the PropertySet. | |
| InvalidRequestException | Thrown when the Property was unable to interpret the content of value. |
| bool DigitalSpaces::DICEGUIWindow::isPropertyDefault | ( | const char * | name | ) |
Returns whether a Property is at it's default value.
| name | String containing the name of the Property who's default state is to be tested. |
| const char* DigitalSpaces::DICEGUIWindow::getPropertyDefault | ( | const char * | name | ) |
Returns the default value of a Property as a String.
| name | String containing the name of the Property who's default string is to be returned. |
| const char* DigitalSpaces::DICEGUIWindow::getType | ( | ) |
return a String object holding the type name for this Window.
| const char* DigitalSpaces::DICEGUIWindow::getName | ( | ) |
return a String object holding the name of this Window.
| bool DigitalSpaces::DICEGUIWindow::isDestroyedByParent | ( | ) |
returns whether or not this Window is set to be destroyed when its parent window is destroyed.
| bool DigitalSpaces::DICEGUIWindow::isAlwaysOnTop | ( | ) |
returns whether or not this Window is an always on top Window. Also known as a top-most window.
| bool DigitalSpaces::DICEGUIWindow::isDisabled | ( | ) |
return whether the Window is currently disabled
| localOnly | States whether to only return the state set for this window, and not to factor in inherited state from ancestor windows. |
| bool DigitalSpaces::DICEGUIWindow::isDisabled | ( | bool | localOnly | ) |
| bool DigitalSpaces::DICEGUIWindow::isVisible | ( | ) |
return true if the Window is currently visible.
When true is returned from this function does not mean that the window is not completely obscured by other windows, just that the window will be processed when rendering, and is not explicitly marked as hidden.
| localOnly | States whether to only return the state set for this window, and not to factor in inherited state from ancestor windows. |
| bool DigitalSpaces::DICEGUIWindow::isVisible | ( | bool | localOnly | ) |
| bool DigitalSpaces::DICEGUIWindow::isActive | ( | ) |
return true if this is the active Window. An active window is a window that may receive user inputs.
Mouse events are always sent to the window containing the mouse cursor regardless of what this function reports (unless a window has captured inputs). The active state mainly determines where send other, for example keyboard, inputs.
| bool DigitalSpaces::DICEGUIWindow::isClippedByParent | ( | ) |
return true if this Window is clipped so that its rendering will not pass outside of its parent Window area.
| unsigned int DigitalSpaces::DICEGUIWindow::getID | ( | ) |
return the ID code currently assigned to this Window by client code.
| unsigned long DigitalSpaces::DICEGUIWindow::getChildCount | ( | ) |
return the number of child Window objects currently attached to this Window.
| bool DigitalSpaces::DICEGUIWindow::isChild | ( | const char * | name | ) |
returns whether a Window with the specified name is currently attached to this Window as a child.
| name | String object containing the name of the Window to look for. |
| bool DigitalSpaces::DICEGUIWindow::isChild | ( | unsigned int | ID | ) |
returns whether at least one window with the given ID code is attached to this Window as a child.
| ID | unsigned int ID code to look for. |
| bool DigitalSpaces::DICEGUIWindow::isChildRecursive | ( | unsigned int | ID | ) |
returns whether at least one window with the given ID code is attached to this Window or any of it's children as a child.
| ID | unsigned int ID code to look for. |
| bool DigitalSpaces::DICEGUIWindow::isChild | ( | DICEGUIWindow * | window | ) |
return true if the given Window is a child of this window.
| window | Pointer to the Window object to look for. |
| DICEGUIWindow* DigitalSpaces::DICEGUIWindow::getChild | ( | const char * | name | ) |
return a pointer to the child window with the specified name.
This function will throw an exception if no child object with the given name is attached. This decision was made (over returning NULL if no window was found) so that client code can assume that if the call returns it has a valid window pointer. We provide the isChild() functions for checking if a given window is attached.
| name | String object holding the name of the child window for which a pointer is to be returned. |
| UnknownObjectException | thrown if no window named name is attached to this Window. |
| DICEGUIWindow* DigitalSpaces::DICEGUIWindow::getChild | ( | unsigned int | ID | ) |
return a pointer to the first attached child window with the specified ID value.
This function will throw an exception if no child object with the given ID is attached. This decision was made (over returning NULL if no window was found) so that client code can assume that if the call returns it has a valid window pointer. We provide the isChild() functions for checking if a given window is attached.
| ID | unsigned int value specifying the ID code of the window to return a pointer to. |
| UnknownObjectException | thrown if no window with the ID code ID is attached to this Window. |
| DICEGUIWindow* DigitalSpaces::DICEGUIWindow::getChildRecursive | ( | unsigned int | ID | ) |
return a pointer to the first attached child window with the specified ID value. Children are traversed recursively.
Contrary to the non recursive version of this function, this one will not throw an exception, but return 0 in case no child was found.
| ID | unsigned int value specifying the ID code of the window to return a pointer to. |
| DICEGUIWindow* DigitalSpaces::DICEGUIWindow::getChildAtIdx | ( | unsigned long | idx | ) |
return a pointer to the child window that is attached to 'this' at the given index.
| idx | Index of the child window whos pointer should be returned. This value is not bounds checked, client code should ensure that this is less than the value returned by getChildCount(). |
| DICEGUIWindow* DigitalSpaces::DICEGUIWindow::getActiveChild | ( | ) |
return a pointer to the Window that currently has input focus starting with this Window.
| bool DigitalSpaces::DICEGUIWindow::isAncestor | ( | const char * | name | ) |
return true if the specified Window is some ancestor of this Window
| name | String object holding the name of the Window to check for. |
| bool DigitalSpaces::DICEGUIWindow::isAncestor | ( | unsigned int | ID | ) |
return true if any Window with the given ID is some ancestor of this Window.
| ID | unsigned int value specifying the ID to look for. |
| bool DigitalSpaces::DICEGUIWindow::isAncestor | ( | DICEGUIWindow * | window | ) |
return true if the specified Window is some ancestor of this Window.
| window | Pointer to the Window object to look for. |
| DICEGUIFont* DigitalSpaces::DICEGUIWindow::getFont | ( | bool | useDefault | ) |
return the active Font object for the Window.
| useDefault | Sepcifies whether to return the default font if this Window has no preferred font set. |
| const char* DigitalSpaces::DICEGUIWindow::getText | ( | ) |
return the current text for the Window
| bool DigitalSpaces::DICEGUIWindow::inheritsAlpha | ( | ) |
return true if the Window inherits alpha from its parent(s).
| float DigitalSpaces::DICEGUIWindow::getAlpha | ( | ) |
return the current alpha value set for this Window
| float DigitalSpaces::DICEGUIWindow::getEffectiveAlpha | ( | ) |
return the effective alpha value that will be used when rendering this window, taking into account inheritance of parent window(s) alpha.
| void DigitalSpaces::DICEGUIWindow::getPixelRect | ( | out_Vector4f * | rect | ) |
return a Rect object describing the Window area in screen space.
| void DigitalSpaces::DICEGUIWindow::getInnerRect | ( | out_Vector4f * | rect | ) |
return a Rect object describing the clipped inner area for this window.
| void DigitalSpaces::DICEGUIWindow::getUnclippedPixelRect | ( | out_Vector4f * | rect | ) |
return a Rect object describing the Window area unclipped, in screen space.