#include <Interfaces.h>
Inherits DigitalSpaces::DIObjectBase.
| void DigitalSpaces::DI3DSceneNode1::SetPosition | ( | in_Vector3f * | pos | ) |
| void DigitalSpaces::DI3DSceneNode1::GetPosition | ( | out_Vector3f * | pos | ) |
| void DigitalSpaces::DI3DSceneNode1::SetOrientation | ( | in_Quaternionf * | orient | ) |
| void DigitalSpaces::DI3DSceneNode1::GetOrientation | ( | out_Quaternionf * | orient | ) |
| void DigitalSpaces::DI3DSceneNode1::SetPositionAndOrientation | ( | in_Vector3f * | pos, | |
| in_Quaternionf * | orient | |||
| ) |
| void DigitalSpaces::DI3DSceneNode1::SetScale | ( | in_Vector3f * | scale | ) |
| void DigitalSpaces::DI3DSceneNode1::GetScale | ( | out_Vector3f * | scale | ) |
| void DigitalSpaces::DI3DSceneNode1::SetAbsolutePosition | ( | in_Vector3f * | pos | ) |
| void DigitalSpaces::DI3DSceneNode1::SetAbsoluteOrientation | ( | in_Quaternionf * | orient | ) |
| void DigitalSpaces::DI3DSceneNode1::SetAbsoluteScale | ( | in_Vector3f * | scale | ) |
| void DigitalSpaces::DI3DSceneNode1::GetAbsolutePosition | ( | out_Vector3f * | pos | ) |
| void DigitalSpaces::DI3DSceneNode1::GetAbsoluteOrientation | ( | out_Quaternionf * | orient | ) |
| void DigitalSpaces::DI3DSceneNode1::GetAbsoluteScale | ( | out_Vector3f * | scale | ) |
| DI3DSceneNode1* DigitalSpaces::DI3DSceneNode1::CreateChildSceneNode | ( | ) |
Creates an unnamed new SceneNode as a child of this node.
| DI3DSceneNode1* DigitalSpaces::DI3DSceneNode1::CreateChildSceneNode | ( | in_Vector3f * | translate, | |
| in_Quaternionf * | rotate | |||
| ) |
Creates an unnamed new SceneNode as a child of this node.
| translate | Initial translation offset of child relative to parent | |
| rotate | Initial rotation relative to parent |
| DI3DSceneNode1* DigitalSpaces::DI3DSceneNode1::CreateChildSceneNode | ( | const char * | name | ) |
Creates a new named SceneNode as a child of this node.
| DI3DSceneNode1* DigitalSpaces::DI3DSceneNode1::CreateChildSceneNode | ( | const char * | name, | |
| in_Vector3f * | translate, | |||
| in_Quaternionf * | rotate | |||
| ) |
Creates a new named SceneNode as a child of this node.
| translate | Initial translation offset of child relative to parent | |
| rotate | Initial rotation relative to parent |
| void DigitalSpaces::DI3DSceneNode1::AddChildSceneNode | ( | DI3DSceneNode1 * | child | ) |
| void DigitalSpaces::DI3DSceneNode1::DetatchChildNode | ( | DI3DSceneNode1 * | childNode | ) |
| void DigitalSpaces::DI3DSceneNode1::SetParent | ( | DI3DSceneNode1 * | parent | ) |
| DI3DSceneNode1* DigitalSpaces::DI3DSceneNode1::GetParent | ( | ) |
| const char* DigitalSpaces::DI3DSceneNode1::GetName | ( | ) |
| void DigitalSpaces::DI3DSceneNode1::AttatchEntity | ( | DI3DEntity1 * | ent | ) |
| void DigitalSpaces::DI3DSceneNode1::DetatchEntity | ( | DI3DEntity1 * | ent | ) |
| void DigitalSpaces::DI3DSceneNode1::GetAllChildNodeNames | ( | DIStringList1 * | iList | ) |
| void DigitalSpaces::DI3DSceneNode1::GetAllAttachedEntityNames | ( | DIStringList1 * | iList | ) |
| void DigitalSpaces::DI3DSceneNode1::GetAllChildNodes | ( | DIObjectBaseList1 * | iList | ) |
This probably should be DI3DSceneNode1List.
| void DigitalSpaces::DI3DSceneNode1::GetAllAttachedEntities | ( | DIObjectBaseList1 * | iList | ) |
This probably should be DI3DEntityList.
| void DigitalSpaces::DI3DSceneNode1::SetAbsolutePositionFromPhysics | ( | in_Vector3f * | pos | ) |
| void DigitalSpaces::DI3DSceneNode1::SetAbsoluteOrientationFromPhysics | ( | in_Quaternionf * | orient | ) |
1.5.6